Sidan Fan
Game Designer
Now a new journey awaits. After studying at Northeastern University for 2 years, I acquired a better understanding of game design as well as programming in Unity, VFX design, 2D Art, Animation, and even shaders.
I am going to work as a combat designer at Tencent Games. Hopefully, I can learn more there.
My Resume
Sidan Fan
1179 Boylston ST APT 31, Boston, MA | fan.sid@husky.neu.edu | 617-368-0197
https://fansid4.wixsite.com/sidanfanportfolio
Education
Northeastern University, Boston, MA, USA June 2020
Master of Science in Game Science and Design
University of Electronic Science and Technology of China, Chengdu, China June 2015
Bachelor of Science in Electronic Science and Technology
Work Experience
Windplay Co. Ltd, Chengdu, China July 2015 – July 2017
Game Designer
Three Swordsmen (Project C1)
â– Designed and implemented several challenge levels containing complicated mechanics
â– Sketched, developed and tuned more than five recruitable characters
â– Optimized social system and improved player stickiness by establishing the Brotherhood System
â– Formulated and established social level to strengthen the relationships among guild members
â– Drafted special events and international characters for localization purpose
â– Administered other minor designs, debugging, UI design, Quality Assurance arrangement, playtesting, and Visual Effect design
â– Tutored designer interns about character design, table works, and coordinating skills
Three Swordsmen 2 (Project C2)
â– Executed the development of special events/items
Windplay Co. Ltd, Chengdu, China July 2015 – July 2017
Project Manager Assistant
Three Swordsmen Korea Edition - cooperated with Nexon Korea Co., Ltd.
â– Managed main version/hot update development and scheduled development plan among different departments
â– Periodically communicated and formulated operation strategy with Korean cooperator
Three Swordsmen 2 Korea Edition - cooperated with Nexon Korea Co., Ltd.
â– Managed and coordinated development, scheduling, quality assurance, online events, and operation strategy
Projects
â– Tear of Alicia (Prototype) Present
Independent Developer
♦ Created concept, developed the combat framework and created all the art assets including concept art, character sprite, animation, scene, and visual effects. Still working on it.
â– Integrate (Prototype) Present
Lead Programmer/Artist
♦ Initiated the project and made the concept design
♦ Implemented 80% of the code and all of the art assets
♦ Managed and coordinated tasks among team members
â– Hearthfire (Global Game Jam 2019) January 2019
Designer/Artist
♦ Created the concept design and made all the art assets
â– Graviton Bender November 2018
Manager/Lead Designer/Artist/Programmer
♦ Initialized the project and created all of the art assets, most of the design and half of the code
♦ Coordinated collaboration among teammates and documented concepts and developing plan
Skills
■Microsoft Excel ★★★★☆ ■Level Design ★★★★★ ■Communication and Coordination ★★★★☆
■Unity ★★★★☆ ■C# ★★★☆☆
■Photoshop★★★★★ ■2D Animation ★★★☆☆ ■Visual Effect ★★★☆☆