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Sidan Fan

Game Designer

Now a new journey awaits. After studying at Northeastern University for 2 years, I acquired a better understanding of game design as well as programming in Unity, VFX design, 2D Art, Animation, and even shaders.

I am going to work as a combat designer at Tencent Games. Hopefully, I can learn more there.

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My Resume

Sidan Fan

1179 Boylston ST APT 31, Boston, MA | fan.sid@husky.neu.edu | 617-368-0197

https://fansid4.wixsite.com/sidanfanportfolio

 

Education                                                                                                                                                                                       

Northeastern University, Boston, MA, USA                                                                                                                  June 2020

Master of Science in Game Science and Design

University of Electronic Science and Technology of China, Chengdu, China                                                          June 2015

Bachelor of Science in Electronic Science and Technology

 

Work Experience                                                                                                                                                                           

Windplay Co. Ltd, Chengdu, China                                                                                                             July 2015 – July 2017

Game Designer

Three Swordsmen (Project C1)

â–      Designed and implemented several challenge levels containing complicated mechanics

â–      Sketched, developed and tuned more than five recruitable characters

â–      Optimized social system and improved player stickiness by establishing the Brotherhood System

â–      Formulated and established social level to strengthen the relationships among guild members

â–      Drafted special events and international characters for localization purpose

â–      Administered other minor designs, debugging, UI design, Quality Assurance arrangement, playtesting, and Visual Effect design

â–      Tutored designer interns about character design, table works, and coordinating skills

Three Swordsmen 2 (Project C2)

â–      Executed the development of special events/items

 

Windplay Co. Ltd, Chengdu, China                                                                                                          July 2015 – July 2017

Project Manager Assistant

Three Swordsmen Korea Edition - cooperated with Nexon Korea Co., Ltd.

â–      Managed main version/hot update development and scheduled development plan among different departments

â–      Periodically communicated and formulated operation strategy with Korean cooperator

Three Swordsmen 2 Korea Edition - cooperated with Nexon Korea Co., Ltd.

â–      Managed and coordinated development, scheduling, quality assurance, online events, and operation strategy

 

Projects                                                                                                                                                                                          

â–  Tear of Alicia (Prototype)                                                                                                                                               Present

    Independent Developer

Created concept, developed the combat framework and created all the art assets including concept art, character sprite, animation, scene, and visual effects. Still working on it.

 

â–  Integrate (Prototype)                                                                                                                                                     Present

    Lead Programmer/Artist

♦ Initiated the project and made the concept design

♦ Implemented 80% of the code and all of the art assets

♦ Managed and coordinated tasks among team members

 

â–  Hearthfire (Global Game Jam 2019)                                                                                                                   January 2019

    Designer/Artist

♦ Created the concept design and made all the art assets

 

â–  Graviton Bender                                                                                                                                                November 2018

    Manager/Lead Designer/Artist/Programmer

♦ Initialized the project and created all of the art assets, most of the design and half of the code

♦ Coordinated collaboration among teammates and documented concepts and developing plan

 

Skills                                                                                                                                                                                              

â– Microsoft Excel ★★★★☆                          â– Level Design ★★★★★            â– Communication and Coordination ★★★★☆

â– Unity ★★★★☆                                           â–  C# ★★★☆☆

â– Photoshop★★★★★                                  â– 2D Animation ★★★☆☆           â– Visual Effect ★★★☆☆

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